![]() I think it’s kind of a waste to clear mobs with a secondary, the more I play with this build. ![]() You drop stuff so fast in most activities you are charging yourself with light all the time and then every magazine is a powerful one, practically. Potential buff effects include 20 increased weapon damage, 50 damage resistance after your shields break, the ability to generate Special ammo with Void damage, and much more. ![]() #CHARGED WITH LIGHT DESTINY 2 MODS#Update: I am changing this to say that you should probably just use your primary sidearm, hopefully a Vorpal Breachlight, to kill everything. Charged with Light is a malleable buff that grants effects based on which armor mods youve equipped. The obvious choice for Breachlight is Recluse, but you can use Riskrunner, depending on what you’re using for heavy, or something weird like a Disruption Break SMG like I’m using above, which will do absurd damage if you pop a shield on a yellow bar or champion, then switch to a Vorpal/Boss Spec/Charged Magazine Breachlight. As such, I think your best bet is an SMG or AR in the primary or energy slot, depending on what sidearm you picked, as rapid kills with those still trigger the Swift Charge mod. This will trigger a quick animation and activate the ability. Simply press R1+L1 on the PS4 or RB+LB on the Xbox One. I said I was originally running this as double sidearm build, as I was using Devil’s Ruin and Breachlight, but that got a little confusing with the Charged Magazine since both guns were activating Charged Rounds on reload or switching so it was hard to strategize when to pop that on the fly. Once you have it all charged, it’s easy to pull off. ![]()
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